But after a few hours, just about everything falls into place, and it’s a decent learning experience from then on (not just learning other bits about objects, control schemes, buildings, etc I’m also talking strategies and what to expect in the battles). This is a game with an old-school layout that requires a good amount of effort when you first start out. #UFO ALIEN INVASION VS XCOM ENEMY UNKNOWN HOW TO#While it is an adequate enough port (I mean, this is a turn-based game, it shouldn’t be THAT hard to port it), it doesn’t come with a manual to teach you how to play, or for you to figure out what the hell is going on. This was a major improvement (I guess) over my first attempt at playing the game, which was on the PSOne copy a friend of mine lent me. And I still get that feeling whenever I boot the game back up, and I hear the terror music from that intro video which perfectly captures the tension you’re about to subject yourself to. I don’t think I had ever played a game that made me lose track of time that badly. Something that addicting cannot be right. I shut the computer off and stayed way the hell away from it. 9 hours went by like it was nothing, and I went through the whole day thinking I had only been playing for 3 hours. I quit the game and looked at the time, it said it was after 6pm. Then the next thing I knew when I look away from the computer screen and out the window, I saw that the sun was setting. I successfully learned it, and continued to play it. It’s because when I finally sat down one morning at about 9am or so, I went through the tutorial the game manual comes with, and made an honest effort to learn how to play the game. Not because the game is too tense for me (though it does get tense as hell). When it comes to the original X-COM: UFO Defense game, I am terrified of playing it ever again.
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